Wednesday, 17 November 2004

West Burnside (in Portland, Oregon, where I live) seems to have a recurring problem with sinkholes magically appearing under the pavement. Typically they are huge. They can easily become potholes. Big-Ass Honking potholes if not caught in time.

And in classic Portland fashion, we can blame the problem, like all the other problems in the city, on the sewer system. Butt, of course we can.

Well, it looks like there may now be a solution to the problem of massive caves of poop water, oh ye engineers, and high school kids are the inventors:

Engadget: "Some high school students near Boston have figured out what has eluded transit agencies for hundreds of years: they have come up with the Road Iron, a device that detects and repairs potholes before they have a chance to form. The device looks for cavities below the pavement and then drills in and fills them, fixing the problems before they occur...

[Read more here]



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Wednesday, 17 November 2004 01:01:11 (Pacific Standard Time, UTC-08:00)
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 Tuesday, 16 November 2004

Five years and millions of dollars spent, and finally the unlocking has begun:

November 16, 2004, 12:07 am · valve

Half-Life 2 is available now for purchase and to play. Those who pre-purchased their copy via Steam may access the game by double-clicking on the Half-Life 2 icon in their Steam Games directory. To purchase your copy via Steam, get Steam now.

We hope you enjoy it!

I probably should have pre-ordered, but hey, I already played early, so I can wait. I think... Heh...



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Tuesday, 16 November 2004 00:03:20 (Pacific Standard Time, UTC-08:00)
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 Monday, 15 November 2004

Mark Tuesday, November 16th down as the only day in the history of G4techTV that they did something (potentially) right. Let's face it, that network pretty much sucks now.

BUT, credit where credit's due... On Tuesday evening, they are doing nothing but "Half-Life 2 Day" on their channel:

We took a crowbar to G4techTV's schedule to cram in as much Half-Life programming as we could. The result: on November 16th, you can catch special Half-Life and Half-Life 2 segments on many of G4techTV's fine shows, including an entire episode of Icons devoted to the Half-Life phenomenon.

So, even if you scrapped the network like me, you might be interested in checking out what they have to offer on Tuesday.



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Monday, 15 November 2004 23:42:13 (Pacific Standard Time, UTC-08:00)
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News is that Half-Life 2 will be released tonight at midnight Pacific time. W00t!

I had the privilege of play-testing a pre-release version of Half-Life 2 for a little while up in the Seattle area while visiting a friend who works for Valve. He sat next to me and watched how I played (not very well I think, heh) and what all I did. Since that release candidate version, they have worked out bugs and - I am certain - created a completely awesome game. For obvious reasons I have not written about that experience, albeit short-lived, here.

It was awesome when I play-tested it, so I have no doubts people will enjoy the new game. Great characters, great story, great new physics, super graphics, and just a general WOW factor.

Midnight... That's just 28 minutes away from the time of this writing. Woo hoo!



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Monday, 15 November 2004 23:26:49 (Pacific Standard Time, UTC-08:00)
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 Sunday, 14 November 2004

Spaceweather PHONE is a geek's after-hours gem, a nerd's nirvana. Subscribe for a small monthly fee, and you'll get phone calls and accompanying emails to notify you when an event is about to happen that you'll want to step outside and watch in the night sky.

I linked through to this site last week when Doc Searls wrote about the Auroras that were taking place and linked to spaceweather.com. I had just taken some pictures of the event near my home. I signed up for the phone/email notification services a few days back, and sure enough, tonight I got my first call and email at about 5:20 p.m. - The International Space Station was about to pass overhead:


Nov 14, 2004: Space Station Flyby Alert

The International Space Station is about to fly over your location.

It will reach a maximum elevation of 61.6 degrees at around 06:14 PM.

To be on the safe side, go outside 5 minutes early and watch the sky for 10 minutes. If the sky is clear, you'll see the ISS rise in the WSW and move across the sky to the E.

Note: To be sure you can see flyovers, Space Weather Phone only sends alerts for visible flyovers that are above 45 degrees elevation.


And here is a recording of the phone call: swp-station.wma (43.23 KB)

If you're an astronomy or science geek, or maybe you're interested in evening and night watching with the family, here is what you can get notified about:

Space Weather Alerts:

  • Aurora warnings (early notifications)
  • Geomagnetic storms (in progress)
  • X-class solar flares
  • Coronal Mass Ejections (CMEs) and solar wind gusts
  • The Interplanetary Magnetic Field changes
  • Solar radiation storms

Backyard Astronomy Alerts:

  • Space Station Sightings
  • Moon and Planets
  • Meteor Showers
  • Comets
  • Other Unexpected Events

So - Geeks and Nerds who want to see the night sky's events, there ya go. Enjoy.



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Sunday, 14 November 2004 21:45:45 (Pacific Standard Time, UTC-08:00)
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You knew the day would come, and Windows Mobile will continue to get better and better:

Engadget: A full 48.1% of all non-smartphone PDAs sold in the third quarter of this year run on some flavor of Windows CE (mainly the Pocket PC operating system), while Palm-powered PDAs accounted for only 29.8% of sales, a pretty significant decline from the same period last year.

Windows Mobile is cool, on PDAs and SmartPhones. The hardware gets better and better. The multitude of touch points and common apps between the Windows desktop OS versions and the mobile platform OS make Windows Mobile an integrated and usable system, and therefore valuable to end users. On top of that, they've done a very good job making it look and feel nice. It's got the electronic bling, if you will, that other handheld operating systems are at least partially missing.



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Sunday, 14 November 2004 13:19:12 (Pacific Standard Time, UTC-08:00)
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