greg hughes - dot net
Note that the contents of this site represent my own thoughts and opinions, not those of anyone else - like my employer - or even my dog for that matter. Besides, the dog would post things that make sense. I don't.
 Saturday, August 29, 2009
I’m an Exchange 2007 user. It’s terrific, works great and is truly the standard by which others are judged when it comes to business email, calendaring, contacts and other key business productivity features. Being both a Mac and a PC guy, I’ve been the tester, owner and user of a variety of different applications to interface to Exchange. Outlook 2007 on the PC is a pretty obvious choice, and again it’s a standard by which others are often judged. But on the Mac I have been using Entourage for some time, with mixed opinion and results. It’s a good attempt at filling the gap left by the fact that there is no Outlook for the Mac, but it lacks in both features and stability. However, on this fin gray Saturday morning I find myself once again examining the world of Exchange and the Mac. As I type this my Mac is going through the upgrade process and transforming itself into a Snow Leopard (OSX v10.6) machine. I’ve also downloaded the Entourage Web Services Edition upgrade from Microsoft, which is waiting on the Mac hard drive to install after the OS upgrade is completed. My plan here is to set up and run under the new native-Exchange 2007 support in OSX Snow Leopard while at the same time checking out the new Entourage Web Services Edition features. I should also note that earlier this month, Microsoft announced it will be releasing (finally!) a new Outlook client for the Mac in 2010. The expected “too late” crowd has been chiming in with their opinions, but in The Real World, where people older than 13 years actually make decisions about buying software for business use, this may be a big deal. It’s at least somewhat inevitable that Macs will become more common in the workplace, and the need for a consistent collaboration and productivity platform will full-fidelity, complete feature sets across OS platforms is critical to making business work. I’ll post more details and thoughts once I get some of the setup and comparisons done over the next couple days. Meanwhile, I need to get packing some more cardboard boxes here at home so I can load them up… For anyone who might have noticed I have been absent from writing here, I am in the process of selling my house and will be getting married in October, so my world is a bit busy these days. But I am not gone. :)
 Monday, June 08, 2009
Today Apple announced the next rev of the iPhone, the "iPhone 3GS." It has beefed up processing power and some cool new features like a better camera, more storage, etc. Normally I'd be ultra excited about getting one as soon as its available. But this time around, I'm having a hard time getting inspired. It has nothing to do with Apple's hardware and software. In fact, the processing power boosts and other changes are very, very tempting, and in a world where all else was equal it would be a no-brainer for me to drop the early upgrade cash on the table and move on up. But the fact of the matter is, with AT&T's ultra-poor network performance on my current iPhone 3G, I think I'm better off waiting until Apple adds another U.S. carrier. I consistently have to turn off the 3G capabilities on iPhone 3G in order to avoid dropped calls and to successfully get network connections. That was the case with the first iPhone 3G I had, too. To top it all off, the service has gotten worse recently in my experience. I just can't see dropping that much cash for a new phone to operate on a network that already sucks. I've been sorely disappointed by AT&T, almost to the point where I want to call them and tell them they've consistently failed to perform to the level of service they claim (which is 100% the case). It's time for Apple to drop that bomb on AT&T. Failure to perform in this case is going to cost Apple market share. It's got to be embarrassing to the company. During the announcements made today at Apple's World Wide Developer Conference, every time AT&T was mentioned the crowd just laughed. Seriously laughed, and not because there was a funny joke. It was because AT&T's quality is so lacking one just can' t help but either laugh or cry. They even laughed when AT&T was not mentioned - most notably with regard the fact that the carrier's logo was missing from some key slides in the presentation, pointing out AT&T's lack of launch time support for MMS and tethering, two of the key selling points for the new phone model. AT&T has turned into that partner that Apple doesn't need, and shouldn't want. It's time to make a change. AT&T has simply failed to perform. When you can't reliably make and maintain calls and the data network won't keep a connection between towers, something's just not good enough. I hope Apple will step up - sooner rather than later - and add another carrier or two even before AT&T's exclusive agreement expires. It takes two to be successful in any partnership, and in this one AT&T's turned into a bit of a boat anchor. What would change my mind on this one? Simple: When my current 3G phones work like they should on AT&Ts network, I'll be the first one to say so right here. Out loud and with conviction. But, I'm not holding my breath quite yet.Tmobile Maybe a good jailbreaking and switch to Tmobile will work on the new OS and device. I'm sure someone will figure out out. Desperate times call for desperate measures. We shall see.
 Tuesday, May 05, 2009
I recently took advantage of an in-store offer to replace my water-damaged 16GB iPhone 3G with a 8GB version for $199 with no contract extensions, just paid the money and walked out with it. And in my case I got to keep the old one, which makes a great WiFi-enabled MP3 player. Apparently (according to reports) it's now official policy/program now for Apple stores to allow problematic iPhones where the water damage sensors (there are four of them) have been "tripped" (discolored do to extended water exposure) to be replaced with the same size and model for $199. That's a great move for people like me who do things like ski, boat and oh, I dunno... Live in the freakin' rain. So, if you have a problematic iPhone that you have been told is not covered under warranty, you might be able to take advantage of this policy. More info here.
 Monday, February 09, 2009
I dropped into a Starbucks this afternoon, all prepared to get some emails written and to get some work done between my Sunday afternoon and evening commitments. Everything was fresh in my mind and ready to go via the keyboard and onto the screen. I fetched my grande two-pump sugar-free vanilla skinny latte and sat down in the chair, opened the laptop and watched it wake up and connect to the AT&T wireless access point. But much to my dismay nothing would load over the network. The AirPort icon in the status bar showed the name of the network and indicated that I was connected to the access point, but I had no connection to the Internet. After a brief bit of trying over and over to load a web page, I checked the network preferences in the apple system preferences panel and found that I was not getting an IP address. The Mac was self-assigning a 169.* address, which is a non-routable local-only address. I tried restarting the AirPort card in the Mac, but that didn't help. I then found I was able to connect normally with my iPhone to the AT&T WiFi network and get a "real" IP address (192.x), so I quickly deduced that something was wrong with my Mac. I had to give up on troubleshooting and head back out into the world, but I spent the rest of the day wondering if maybe there was something about the MAC address for my wireless card that AT&T had chosen to hate. After finishing my day of activities, I drove home this evening and fired my laptop back up. It connected to my home wireless network. But again, no IP address assigned. Hmm, definitely the laptop. I started thinking now. What could be happening? Powering the AirPort on and off, shutting down the Mac and powering it back up, manually telling the network stack to renew it's DHCP lease - all these things did no good. I finally decided to take a look at the Mac firewall logs. You'd think that would be the first place I'd look, being a security guy. They're kind of hidden in plain sight, a few layers deep in the Mac's preferences dialogs. You go to the System Preferences panel, in the Security section, then the Firewall tab, then click the Advanced button, and finally click the Open Log button. If logging isn't already turned on, you can enable it there, as well. Sure enough, I looked in the log and found several examples of this (emphasis mine): Feb 8 23:02:04 greg-hughess-macbook-air Firewall[39]: Deny configd data in from 192.168.0.1:67 uid = 0 proto=17 Feb 8 23:02:26: --- last message repeated 2 times ---
Ah hah... Apparently the firewall was refusing inbound connections initiated by the router as it tried to set up the DHCP address being requested by the laptop. The configd daemon is a service that handles configuration changes for various pieces of the system, mostly all network-related. Great, I had something to fix! I first confirmed configd was in fact running, then deleted the firewall configuration file (located at /Library/Preferences/com.apple.alf.plist) and configured the firewall to temporarily allow all connections, and then back to allowing essential services. Sure enough, as soon as I made the changes the Mac was able to get a DHCP address from the router, and the network was back up and working. I have no real idea how the firewall got messed up. At one point I had it set to configure access for specific services and apps, so that might have had something to do with it. But it's strange that this problem only started today. It's possible the configd process was denied by a rule, I suppose. Perhaps I hit a key on a pop-up dialog to deny firewall access to the daemon without even realizing it while typing? At any rate, it seems to be working now (as evidenced by the fact that I am able to post this blog entry, of course) and hopefully it will continue to work as expected. Maybe this will help someone else troubleshoot a similar issue.
 Tuesday, January 06, 2009
I've written here several times in the past about Pandora, the slick Internet music app that streams music it determines you'll like based on a starting point you give it (like a specific artist, for example). You can refine the channel by voting up or down, song by song. Based on your votes and the "genetic" makeup of the music you rate, it determines what other music to put into the channel. The greatest aspect of using Pandora is discovering some truly great music and artists, many of which I never heard of before Pandora. It changed my music world.
Not too long ago, Pandora for the iPhone was released, and it was the number-one free iPhone app for 2008, and for good reason. It works well on WiFi or 3G networks and provides the majority of the functionality you get on the full-blown web app. Well, today Pandora released v2 of their iPhone app, and they've added even more to it. Gleaned from the release notes, here are the new features: - Tap the album art to see a progress bar, create a station from the current song or artist, or to email the station to a friend
- View the "back side" of the album art to read artist bios
- Rotates to a landscape layout to see recently played songs (coverflow-style)
- Play samples of each of your bookmarked songs
- Create a station based on genre
It's a cool update. I just wish I could close it and have it play in the background while I do other thing son my iPhone. I mean, come on Apple - It's the number-one app, make an exception, please! Anyhow, I don't know if I will use it more (it was already pretty great), but it adds some smart new functionality that's appreciated. You can find it here (links to iTunes App Store) or just get it for free via the App Store icon on your iPhone or iPod Touch. A few photos to show you what I'm talking about: 
Artist bio

'Create New Station' options

Sending to a friend without leaving the app

Coverflow-like view of past-played songs
 Sunday, December 21, 2008
I'm stuck at home during this incredible and unusual snow storm. I quite literally cannot drive my four-wheel-drive truck out of my driveway due to the wet and icy layer under the two feet of snow that's accumulated, melted slightly, and then refrozen over the past week. Unfortunately, when the storm is at its worse, my iPhone has lost it's connection to AT&T's network. "No service" has become its full-time status. I've tried both enabling 3G (which we don't have out here) and restricting it to EDGE only, and it simply will not connect. Until recently I would at least get a signal if I set it down it in the right spot. When the power goes out at the house, I need to be able to make at least one phone call (to the power department). In a storm out here, power outages are a fact of life. I've been unable to call the PUD this week because I had no cell service on the iPhone. And the power went out for 7 hours the other day. Today I got fed up with the inability to place a call and waded through the sea of snow to my truck (which is stuck), rifled through my center console, and found my old Blackberry 8800 and the battery. It's been in there and unused for over a year. I popped the SIM card out of the iPhone and slid it into the Blackberry, then popped the battery in. Even after sitting for a year the battery had a half-full charge (wow) and the Blackberry powered up and within a few second acquired the AT&T network. Text messages started to flow in - success! Of course, the data connection was refused, but the GSM phone service works fine for text and voice service. It makes Snowmageddon a little more tolerable. I've grown more and more frustrated with my iPhone's network performance over the past month. I plan to take it in and see if it's the individual phone, or a network change, or if it's more of a design thing, but I'm not holding my breath. Luckily the iPhone still works on WiFi without the SIM card (which actually makes it an "i" rather than an "iPhone" I suppose, heh), and that's good because I rely on it for a number of truly invaluable network-capable applications. Anyone else done comparisons, or had network performance issues with their iPhone 3G after some time has passed? I've done complete restores of the phone to make sure the phone was clean software-wise, same issues. Any experience you have will be appreciated.
 Friday, December 12, 2008
There are a few different options out there for running virtual machines on your desktop. One of those available options is Parallels, and an electronic-delivery special offer lets you get two copies of Parallels v4.0 for the price of one. That's $40 per copy, quite a deal. So, if you have a need to run Windows apps on your Mac, or you want to run any other PC-based operating system, you might consider grabbing a copy. You could give the other one away as a good, geeky Christmas gift.
Link: Parallels two-for-one offer
 Friday, November 28, 2008
Not that you'd actually want to do it (or at least I don't think I would), but you have to admit it's pretty cool that you can now run Linux on the iPhone. It's really basic so far, but no doubt it will get better and have more and more hardware/feature support. Maybe a dual-boot option would be cool though, after all... Details are here and Engadget has info, too. Video showing it off below. What would you use it for?
 Thursday, October 30, 2008
I had the opportunity today to spend some time chatting with Ben Jackson, who's the owner and technical director of Brainjuice, LLC. His company created Blogo, the app I use on my Mac to write posts like this one.
But today we weren't talking about Blogo, we were discussing a new iPhone game Brainjuice is in the final phases of completing called Arcade Hockey. It's just about done and will appear in the iTunes App Store in early to mid November. It's a table hockey game and it's a lot of fun, well-executed and designed.
Here are a few screenshots of the game screens, so you can see what's coming. You can click on each image to see the full-sized version. The splash screen, which you see when the game first starts:  You have the option of playing a one- or two-plater game. In the one-player version you play against the computer's artificial intelligence opponent. More on that later in the article.
 You can choose a few options, like the size of the paddles and pucks, as well as the version of the game (standard arcade deck, or "boomerang" style.
 Game play consists of a classic table hockey game, and you use the tip of your finger on the touch screen to move the paddle and hit the puck. The physics of the game are pretty good, and the puck reacts pretty how you'd expect and want it to.
The classic and boomerang tables: 
 When you've played your "best-of" set, the game makes sure each player knows who won and who lost.

As a former air hockey addict, I can say this game is quite a bit of fun, and there's something to be said for pulling the game out of your pocket and playing a surprisingly accurate and realistic game on the bus, before the movie, while out on a hot date you want to impress with your skillz, or at lunch. Since I had his attention, I asked Ben a few questions about the new game and it's development, as well as future product dev plans. This is Brainjuice's first iPhone app. Until now you've focused on Blogo, your Mac-based blog authoring app. Why did you decide to create this game?
We wanted to start with something light rather than jumping right into Blogo for the iPhone. Table hockey is fun, the competitor is selling and we thought we could do much, much better. Also, there's something about sliding your finger around on the phone which is a natural fit for air hockey.
When will it be available, and how much will it cost?
It will be available as soon as Apple accepts it, likely in November. It will sell for $4.99, but we plan to offer it for free for an initial period of time.
What's left to be done before you ship it?
We are really only working on the (computer opponent) AI at this point. Besides that it's pretty much done.
What did you learn in the process of creating the game?
We learned that getting though the whole certificates and code signing process is a huge hurdle. And a lot of physics.
How many people worked on the game, and how much time did it take to build?
Brainjuice and INCOMUM (the design and creative team) have 8 team members between them. On this project one developer and one designer did all the work. Total dev time... About two months total. Our team is based in Brazil and Philadelphia, but we spend most of our time here (in Brazil), as the weather is nice.
What other apps can we expect to see from Brainjuice for the iPhone in the future?
We're planning to devote a fair share of out attention to creating Blogo for the iPhone after Arcade Hockey is out the door. We're itching to see what we can do with it.
FInally, here's some (unfortunately somewhat fuzzy) video of Arcade Hockey in action on my test iPhone today. I had a hard time looking around the camera to see the screen while I was trying to play, but you get the idea. Look for this cool game coming soon to the iTunes App Store. Or if you happen to see me around, you can feel free to ask me to show it to you.
 Wednesday, October 29, 2008
It's been an interesting and exciting few days in iPhone land.
In the just past couple days, Google Earth and a voice recording application from Griffin have both been released for the iPhone. Add to that the news that iPhone owners now have access to AT&T WiFi hotspots for free - nice! Google Earth is - of course - free, and Griffin iTalk is free for a limited time, along with it's Mac client (for syncing). Google earth on the iPhone (iTunes app store link) is pretty cool. It takes advantage of the GPS and accelerometer, and other than that it's, well... Google Earth, just on a smaller screen. You can use touch/twist to rotate gestures on the screen, as you'd expect. I should mention that it's crashed a lot on me, and that when I first installed it I had to hard-reset my phone to get anything to work. But for the most part its been as stable as any other complex app on the device (meaning mediocre to so-so). It's worth the install for sure, if for no other reason then just because of most of the cool things you can do with Google Earth on your Mac or PC.
The other great app that everyone with an iPhone or second-gen iPod Touch should run and get right now (while it's free) is Griffin's iTalk and the complementary iTalk Sync client, which allows you to sync your audio recordings made with the iPhone app to your Mac (PC version coming soon) over the air via WiFi. It works like a charm, is well-documented, looks great and the audio quality is user configurable. The best quality setting sounds pretty great. It could realistically be used for man-on-the-street style interviews.
Provide a file name, select the recording quality, and start recording by clicking the Big Red Button:  The green button means you're actively recording. The VU meter shows your audio levels live. Click the green button to stop recording.
 You'll end up with a file (or more than one if you record multiple times) showing in the recording list.
 When you load up the Mac sync client app (a small and quick install) and start the iPhone app on the same wireless network, you'll be prompted to allows the sync client to access your iPhone's recordings.
 While copying the file via the sync program, the iPhone shows you the status and progress:
 And finally you have the files on your Mac (or soon on a PC), in .AIFF format, ready to use. Nice and easy!
 I plan to play with the app in Barcelona next week and test the audio quality to see if it's really good enough for on-the-spot interviews for the podcast. It's worth a shot, although it won't touch the quality of my Zoom H4 recorder, of course.
 Friday, October 24, 2008
Update: Microsoft's Mac business unit just set the land-speed record for turning around a fix. The story is available over at TUAW. I've been wrestling with a problem for a few days after applying the latest Office 2008 for Mac update (v12.1.3). Everything works well except for sending and responding to meeting notices. After the update, when Entourage tries to send a meeting notice or response, it throws the following: "[Error] Unexpected data was encountered. [Explanation] Mail could not be sent. Account name: 'Exchange - Greg' Error: -17997."  Needless to say, this is a frustrating problem. I managed to send some original meeting notices by opening them up after they failed to send (you can find them in the Outbox) and clicking the 'Send' button a second time. That worked for some reason. However, the same workaround doesn't seem to work for meeting responses, so I am having to send emails created by hand in order to confirm meeting requests with people who send them to me. Thankfully, when I accept a meeting request it does make it onto my calendar properly - it's just the outbound email that gets hung up.
I've had problems in the past with Entourage not parsing updates created by Outlook, but this is a much bigger and more painful problem. This is another case of "if it just worked the way it's supposed to, it would be the best option by far." A lot like my iPhone in that regard. Glitches kill the experience and create big frustration. UPDATE: I just found a Microsoft newsgroup thread discussing the problem, and apparently it's a known issue bug in the latest release. Hopefully they'll be able to release a fix quickly. Workarounds include: - Uninstall Office and reinstall, then update to the version prior to the latest release
- Move invitations you create from the Outbox to the Drafts folder and resend (won't work for acceptance notifications, though)
- Grin and bear it. :)
I may try removing my Entourage account profile from this computer completely and then setting it back up with the Exchange server fresh just to see what happens. I'd lose a few things that are store local-only in the process, but that won't really hurt me should I decide to go that route. Anyone else having this issue? Any other great workaround ideas?
 Thursday, August 28, 2008
I thought I'd present some casual observations I made throughout the day Wednesday on a trip from Portland to Seattle, as well as some newly reported information about the AT&T 3G network that's hit the 'net over the past 24 hours or so.
The back-story here is that I - like many others - have found the reliability and consistency of the iPhone 3G to be less than satisfactory while on the 3G AT&T network. First of all, it became clear to me over the course of several hours yesterday that the iPhone is not to blame with regards to connectivity on the 3G network. While driving from Portland, Oregon to Seattle, Washington and back yesterday, I had the opportunity to run a whole slew of speed/connectivity test sessions using the iPhone app called "iNetwork Test" (click here to get the free app in the iTunes App Store).
AT&T actually has fairly impressive 3G network coverage from south of Olympia, Washington practically all the way to Seattle, with one or two small gaps in-between where the phone switched to EDGE. Much of the area along that I-5 corridor is rural or sparsely-populated. From a wireless connectivity standpoint, it's a pretty decent area to live in if you're going to be far away from the city.
My experience in using the 3G network along my drive up and down the Interstate can be summed up thusly:
In areas with higher population density, and thus more iPhone (and other device) users, ability to a) connect to the voice network and make calls, b) stay connected to the voice network, c) make data connections and d) maintain data connections was substantially worse. The difference between dense and sparsely populated areas was like night and day.
Where population density was lower, even in cases when fewer bars are displayed on the signal strength icon, voice and data connections were reliable and solid without exception. In contrast, in high-population areas even full-signal connectivity was spotty and unreliable.
I'm running the latest iPhone software, v2.0.2, which both Apple and AT&T have encouraged people to upgrade to. AT&T even sent a text message to all users asking them to upgrade - a first-time action on the part of the carrier.
Some new information, part of which you'll find quoted below, helps explain why I experienced substantially poorer performance in the cities and heavily-populated areas but not in the rural sections of my drive. According to reports, it appears AT&T's 3G radio systems are power-constrained, and are not able to maintain all the connections. The incredible number of iPhone 3G devices on the network - especially in metropolitan and urban areas - is most certainly placing a heavy load on the radios. In addition, iPhone 3G devices that have not been updated to the v2.0.2 software are placing an even heavier burden on the radios from a power-consumption standpoint. So, there's a power-management problem, as well as a capacity problem. When the network "noise" in the radio spectrum used gets to be higher, the towers have to increase power to try to overcome the noise. You can see how that doesn't work. Eventually the noise keeps climbing and the power consumption at the tower (and presumably on the iPhone as well) goes through the roof. More towers would increase capacity, reduce power requirements and resulting noise, and generally improve coverage. But that's not something that can be changed overnight. All of this helps explain why my ability to make calls, connect to the 3G data network and download at high speeds was much better where the network is only lightly used.
The Daily Tech site has a detailed report (and some intelligent reader comments) that describes the cell-site power issues, the problems related to the older iPhone 3G software, and other items. Go to the Daily Tech site to get all the details. Here is a portion of the information, including some text quoted from Roughly Drafted Magazine, whose author was able to get some new details from a source inside AT&T's wireless business describing the power issues and what the iPhone's v2.0.2 software update changes: Basically the update "fixed power control on the mobile" according to the source. To understand what they're going to say next, you must first know a bit about AT&T's jargon for UMTS -- the technology it uses to deliver its 3G network. In the technology, phones are referred to as user equipment, "UE" for short. The base transceiver station towers are known as "Node B".
With this jargon in mind, the AT&T source explains:
"In UMTS power control is key to the mobile and network success. If the UE requires too much downlink power then the base station or Node B can run out of transmitter power and this is what was happening. As you get more UEs on the cell, the noise floor rises and the cell has to compensate by ramping up its power to the UEs. If the UE power control algorithm is faulty then they will demand more power from the cell than is necessary and with multiple users this can cause the cell transmitter to run out of power. The net result is that some UEs will drop their call. I have seen the dropped call graphs that correspond to the iPhone launch and when the 2.0.2 firmware was released. The increase in dropped calls, (were the result of) dropped calls due to a lack of downlink power."
In essence, the iPhone is asking for a stronger signal than it needs. In areas with lots of users, some or all of whose phones are doing this, calls start to get dropped and signal quality drops. This all follows with the conclusions the media had reached -- the problems were somehow correlated to user distribution and seemed puzzlingly to be both with AT&T's network, and with the hardware.
The source continues:
"The power control issue will also have an effect on the data throughput, because the higher the data rate the more power the Node B transmitter requires to transmit. If the UEs have poor power control and are taking more power than is necessary then it will sap the network’s ability to deliver high speed data. This is one of the reasons why AT&T has been sending text messages to users to persuade them to upgrade to the 2.0.2 software. In a mixed environment where users are running 2.0, 2.0.1, and 2.0.2, the power control problems of 2.0 and 2.0.1 will affect the 2.0.2 users. It is not the network that is fault but the interaction of the bad power control algorithm in 2.0 and 2.0.1 software and the network that is at fault. The sooner everybody is running 2.0.2 software the better things will be. Having seen the graphs the 2.0.2 software has already started to make difference."
Since transmitting lots of data takes lots of transmission power, and transmission power was unnecessarily being raised above that necessary for the use levels on phones, the network in areas of heavy use was unable to handle high speed data.
 Monday, August 25, 2008
A couple of small, independent evaluations of the iPhone 3G's performance, which has been much maligned by many of it's customers (including me from time to time), have been published in the past day or so. The results are interesting to consider, especially side-by-side. In the first test, Swedish tech site GP took their iPhone 3G to a super-fancy antenna test chamber at a company called Bluetest, where they ran the iPhone through the highly technical paces along with a few other 3G phones for comparison purposes. Results are available on the GP site. In the second test, Wired asked readers to participate in testing from the field, where they gathered and submitted speed and other connectivity data with their own phones. Wired then analyzed, mapped and posted the results as well as the test data in complete raw format at their site. In the end, what did the tests yield? Well, you should read them for yourself and draw your own conclusions, of course. But in a nutshell, here's my take on what they found: - GP's antenna test found that the iPhone 3G's antenna performs as well as any of the other 3G phones tested.
- The Wired real-world network test found that the networks are often woefully underperforming, and that while speeds are typically faster than EDGE, the ability to connect to a 3G tower might be problematic at best.
So, does this mean Apple-provided software fixes may not be able to solve the iPhone's 3G woes? It seems that in the case of network performance where the number of "bars" showing on 3G is at the bottom of the scale yet a EDGE network has a strong signal, trading off could be done better by the phone. But what really needs to happen to solve the big-picture problem is better 3G coverage. My experience in several cities has been that 3G coverage is poor in many cases, and inconsistent at best. In fact, if the AT&T EDGE/2.5G network was not available as a fall-back (or maybe "call-back" is a better term, given the dropped call rate), AT&T would never be able to sell their service. The effective 3G network coverage just isn't good enough to stand on its own. And poor coverage combined with all those handoffs and network drops just mean more and more battery power being applied by the device to keep re-establishing it's 3G connectivity. However, any software fixes for lockups, freezing and app crashes will require Apple taking action. One thing I've wondered lately: Are device/software hangs and crashes causing or somehow related to network connectivity issues? Could one be causing the other, at least part of the time? I have noticed locking/hanging in several apps while the iPhone tries to connect to the AT&T network (as evidenced by the simultaneous flurry of AT&T radio-speaker-dance noise that we've all become familiar with over the past several years).
 Wednesday, August 20, 2008
I like to listen to my Pandora "stations" in the background while working on my laptop. I get frustrated when I accidentally close the web browser (often its in a hidden tab) or, even worse, click on a link soewhere and Safari, in all it's awesomeness and wisdomness, re-uses the window and kills the audio feed. In hopes of finding a better way, I started searching for a Pandora widget for the Mac Dashboard (the layover-page that you can put any of a number of downloadable mini-apps on). Unfortunately, I didn't find anything. (Update - turns out there is a widget out there, but it's a memory hog and apparently has a few issues). So, rather than looking for someone else to do the work for me, I started to actually think about a solution I could build on my own.
After about 10 minutes, I remembered the nifty capability in Safari to define a "snipped" portion of a web page and make it a Widget on the OSX Dashboard. You use the little scissors icon in Safari to accomplish this. I started thinking about the Dashboard and how it works, and wondered if there was any way to have Pandora play in the background using a system (the Dashboard, that is) that appears to reload each app every time I launch it. What the heck, worth a shot, right? Well, I found I could create a web-clip of Pandora's music player that would play my music. No big surprise there. Click on the image to see the widget full-size.

But when I exited the dashboard to go do some actual work, the music would quit.
Bummer.
I got curious though. Maybe someone had thought about the fact that web pages constantly change and play music and whatever else. I did the obvious: I clicked on the little (i) button in the lower right corner of the widget and it took me to the page where I can choose to make the widget look like it's torn from a piece of paper, or whatever. And, lo and behold, right there in the lower left, is a box that makes it appear you can uncheck it and make the audio play in the background, even when dashboard is not active. I've highlighted that box below.
 Would it work? I unchecked the box, exited Dashboard, and the music kept on playing in the background. Problem solved! It turns out the default setting is to play web page audio only when Dashboard is active, so you have to toggle the setting to get what you want.
Any other ways to do this? My method works great, but I wonder if someone else came up with a different solution?
 Monday, August 18, 2008
Boy Genius says iPhone software v2.0.2 is on it's way out the door this afternoon. In fact, I just checked in iTunes, and there it is.
 All 248.7MB of it. The description in the iTunes UI says it contains bug fixes, and that's it. Here's hoping the performance and stability issues - especially related to 3G network performance and switching - are what they fixed in this release. I almost returned my phone the other day out of sheer frustration, and that's saying a lot, really.
Update: After a couple hours of on/off use, apps are notably more stable/snappier (at first I wondered if it was just my imagination, or a fresh restart effect - time will tell), and network performance is better. Where a 3G network with poor or broken signal would be selected before, now a strong EDGE network is selected by the phone. Apps don't seem to hang in places where they reliably (or maybe the better term would be "predictably") hung before the update. For example, the volume controls in almost every app used to not respond for periods of time. Now they work every time. Much less frustrating. There are no real changes in terms of ourward appearance and functionality.
 Tuesday, August 12, 2008
There are a lot of so-so iPhone apps out there, fun to use once or twice but not killer applications that you simply must have. DataCase is a candidate for that latter classification. (Available via the app store for iPhone and iPod Touch, $6.99) The DataCase app allows you to copy files from your PC or Mac to the iPhone via the wireless network using a drag-and-drop method. Once on the iPhone you can view and use the files in mobile mode. There's support for MS Office formats, PDF, text, common images, HTML, plus any audio and video the iPhone OS would normally support. It's pretty slick. I'm playing with it now and can see the real benefits of having a variety of key files, documents, etc. available on the mobile device any time I need them. One problem common to all iPhone apps is the fact that it has to be running in the foreground in order to access the app remotely - no background execution. Good thing I bought this 16GB iPhone eh? Links: Veiosoft web site and a review at TUAW. 

 Friday, August 01, 2008
You should listen to your online friends. They often have great ideas, like in this case. I was recently turned onto a simple but effective alternative to bulky plastic cases and leather holsters for my new iPhone 3G. It's called the invisible SHIELD
 . The product, simply put, is pretty darned terrific. You hardly know it's there, and it protects like crazy. You can also get invisibleSHIELD for the iPhone first-generation device.
 Now, let me tell you right up front that when it comes time to "install" the shield on your phone, you'll need a clean work surface, a little patience, 12 to 24 hours to let your shield "cure" on the phone, and the ability to read and follow some simple instructions. If you make sure you have those few key things taken care of, all will go well. In the video below I show and abuse my iPhone 3G (the only one I own...) with an Invisible Shield installed. In the video you can see that there are a couple scratches under the shield. Those came from a combination of iPhone and the keys in my pocket (before I ordered the invisibleSHIELD
 . In fact it was those exact scratches, which I got the first day I had the phone, that prompted me to find a real, working anti-scratching solution. I can highly recommend the Invisible Shield. Full disclosure: Zagg (the manufacturer of the invisibleSHIELD
 ) doesn't know I am doing this review. I found their product all on my own based on a real need, and clicking on the advertisement below takes you to my link on their product site - If you buy something there I'll get a small chunk of the change you spend. If you don't like that idea, no problem - just go to zagg.com and click through to the iPhone 3G page (or whatever product you want to cover and protect - For me, my MacBook Air is next).

 Wednesday, July 23, 2008
First, a big congrats to the guys at jkOnTheRun for their acquisition by GigaOm and their continued full-time blogging careers. Great people, and a great deal.
Kevin at jkOnTheRun posted a preview article the other day that I somehow missed until now, describing the Microsoft Live Mesh client for the Mac. It's not available yet, but Kevin was able to try it out. Previously he'd reviewed the mobile client for Live Mesh.
I've been using Live Mesh for a few months now in a limited fashion because only one of my computers at home will work (meaning only one runs a Windows desktop OS). My other machines are a Home Server and Mac, and my mobile decide is an iPhone. But I like what I have seen in the Mesh system, including the UI. So, I am looking forward to the release of a Mac client.
Check out Kevin's preview of the pre-release Mac app here.
 Wednesday, July 16, 2008
On TechCrunch IT, in a post called "The New Apple Walled Garden," author Nik Cubrilovic makes a good point... TechCrunchIT » The New Apple Walled Garden Geeks and enthusiasts wearing Wordpress t-shirts, using laptops covered in Data Portability, Microformats and RSS stickers lined up enthusiastically on Friday to purchase a device that is completely proprietary, controlled and wrapped in DRM. The irony was lost on some as they ran home, docked their new devices into a proprietary media player and downloaded closed source applications wrapped in DRM. I am referring to the new iPhone - and the new Apple iPhone SDK that allows developers to build ‘native’ applications. The announcement was greeted with a web-wide standing ovation, especially from the developer community. The same community who demand all from Microsoft, feel gifted and special when Apple give them an inch of rope. When Microsoft introduced DRM into Media Player it was bad bad bad - and it wasn’t even mandatory, it simply allowed content owners a way to distribute and sell content from anywhere. How can people who preach and pontificate open systems be so enamored with a completely closed, proprietary system as Apple's? Now, don't get me wrong. I was in line at an Apple store last week with all the people Nik talks about in his article. I really like the iPhone and I think my Mac is great, hardware-wise (okay, the OS is not too bad either). But there's something that's always lurking there in the back of my mind, like a pestering little voice that doesn't want me to give in or forget lessons of the past. "A closed system is a system doomed to fail," the voice tells me. Either that, or it is so limiting as to stifle. Or both. Maybe I need to get my medication checked. On the other hand, maybe the voice is right. Or both. Risking cliche cynicism, I think one has to consider whether The Church of The Steve congregation is further developing (or devolving, if you prefer) in its adoration, at the expense of long-term good. Blind faith, crazed unthinking people saying one thing yet doing another, the how-dare-you-question mentality... Sounds familiar. And that's coming from an Episcopalian. An imperfect, sometimes-questioning, sometimes-doubting, cynical one -- But you get the point. I hope. Perhaps the scariest part of my thought process today is that I actually agree completely with Dave Winer on this one. He nails it right on the head. Okay, there are times when I agree with Dave, but until now I've never really admitted it in public. :) What do you think about Apple's model? Fanboy? Concerned? Who cares? End of the world as we know it? Utopia? Told-ya-so?
 Tuesday, July 15, 2008
Gizmodo has a good article highlighting the analysis of the iPhone 3G's battery life (some loose methodology, and some only slightly more formal) by nine industry pundit sources. All I can add to the info is that it's good to burn the batteries in for a week with full charges and discharges (even in the modern battery world) before one can really experience accurate results (batteries tend to need a couple good cycles to provide optimum output). The general consensus? No 3G phone on the market has great battery life, but in the grand scheme of suckiness, the iPhone 3G's battery life suck the least. Forgive the terminology, please. Just trying to make a point. :) "One takeaway seems to be that as far as straight-up 3G talk time goes, the iPhone 3G is near the top of the range—Wirelessinfo and PC World both found it to be among the best 3G handsets they've tested for voice talk time. For mixed use and browsing numbers, the range is pretty wide, since the variables at play are nearly infinite."
 Monday, July 14, 2008
Wow. The numbers are really huge. Apple has released figures for it's "opening weekend" box office smash, the iPhone 3G. One million units sold in the first three days. It took 74 days to sell that many of the original iPhone last year.
No wonder activation in the stores was so sluggish (or at times just broken). Big uptake in the USA, plus 20 other countries on opening weekend.
A quick note about analyst reports that preceded Apple's announcement. "There are three kinds of lies: lies, damned lies, and statistics." For the record, Piper Jaffray analyst Gene Munster said Monday that Apple was not going to meet even the half-million sales mark expectation set by the marketplace for the opening weekend. Boy, was he ever wrong. In addition to the huge iPhone sales, Apple also announced that more than 10 million apps were downloaded from the iTunes App Store in the same time period. I wonder how many of those were paid for, how many were free, and what kind of revenue for Apple and authors we're talking about.
Very. Smart. Company. Not perfect, but that don't need to be. They take chances. Big ones. Laser-focused, too, and always successfully defining ahead of time what is "right" and then delivering (which, by the way, is much easier to do than letting someone else define "right" and then trying to meet those expectations).
 Saturday, July 12, 2008
This morning I signed up for a hosted Exchange Server 2007 account with the 4iphone.net service provided by 4smartphone.net, an early provider of push-iPhone service using the ActiveSync capabilities of Exchange. I'm up and running with my new iPhone on their Exchange server now with my own domain name, and I can tell you already I am just a couple steps away from migrating my email from Google Apps to 4smartphone.net.
To put it simply, Exchange Server 2007 rocks, and so does the new iPhone and its updated software. But when you put them together, you get the ol' 2+2=5 effect. The greater value of each piece of technology is truly realized when used in concert.
Note, too, that hosted Exchange customers get a free copy of Outlook 2007 (for the PC) or Entourage 2008 (for the Mac). There's no need to buy a copy. The client license is part of the hosted Exchange license. That alone is a substantial value.
Setup was fairly straightforward, although some of the configuration instructions were a little vague and complicated to decipher at first (see below). But as of now I'm receiving and able to send email on both my Google apps and Exchange mail servers - with no changes to my DNS settings required. So, it's super-easy to evaluate and try-out the Exchange hosting. Add the 15-day free trial (they'll reimburse if you decide not to keep the service running), and it's a zero-risk evaluation.
Note that when you set up the account at 4smartphone.net, you will initially be logged into their Account Manager, which is where you configure your domain(s) and users/mailboxes. In this interface, the information provided to set up your ActiveSync users is a little vague (specifically, the format of the user name is not intuitive). You can, however, find the complete details of what you need to configure your account when you log into their "Mailbox Manager" web app. In that interface, you'll navigate to Setup > ActiveSync > Instructions and there find exactly what you need.
Delivery with push technology on exchange reminds me of my Blackberry days - within seconds of arriving on the server, email hits the mobile device. Since I got my first iPhone I've always felt a little sluggish when it comes to receiving email. No more: The first time email arrived in Entourage on my Mac and on the iPhone at the same time - practically instantly - I realized what I've been missing. Combined with the usability and terrific functionality of the 3G network and iPhone 2.0 software and it's just a little too much to describe. It just works, it works well, and it is usable to the point of not having to think about it -- the ultimate test for a usability engineer.
After setting up the email flow and making sure it all works, I used Entourage to copy all my contacts and calendar items to the Exchange server, then enabled syncing of that information from Exchange to the iPhone.
I'll post more after I've had a little more hands-on experience, but so far so great. Highly recommended, and with 4smartphone.net and companies like them, Exchange is available instantly to individuals and small groups or businesses, not just big companies.
 Friday, July 11, 2008
I'm officially the proud and happy owner of a white 16GB iPhone 3G. I'm about to head out to the store to take care of all the other stuff I need to get done today, so I will have a chance to check out the GPS and 3G network stuff shortly.
I arrived at about 7am at the Apple Store at the Flat Iron Crossing mall in Broomfield, Colorado. About 150 people were already there by the time I arrived, and the numbers just kept on adding up as the morning wore on.
There were a lot of first-time-iPhone-purchasers as well as upgraders in line. I figured it was about a 50-50 mix. The Apple store staff said they had lots of iPhones in stock. At 8am, an army of crazed, screaming Apple Store employees came running from the parking lot where they'd staged themselves, past the crowded line and into the store, trying for high-fives along the way. It was the most excited group of retail workers I've ever seen, to be certain.
The iPhone-stock situation at the Apple stores, however, contrasted drastically with what we were hearing on Twitter about the people in line at the AT&T stores, where stock on hand seemed to be very limited and lines were also long. Word was each AT&T store had about 60 phones or so. Not so at Apple stores, where managers said they had enough to cover the crowds. Almost as soon as 8am rolled around things went south. The first of the line moved into the store and shortly after is when things stopped. Rumors started to trickle out that the activation system was failing. The situation improved somewhat, until an hour later when the system again failed (likely as a result of the west cost stores opening). The store manager came out to address the crowd and explained the situation (quite effectively, I might add - Apple has a great crew at the store I visited), telling us what was happening with surprising transparency and apologizing for the delay. He thanked us for waiting and our "dedication," and came back out to give updates. At about 10am local time, the situation improved substantially and people started getting their phones in a more-timely manner.
As it turned out, we were not leaving the store with fully activated iPhones as expected. In fact, I got mine at 10:55 a.m., but when I walked out of the store it was still sealed in the plastic-wrapped box. Apparently Apple decided to ditch the in-store iTunes activation dance and instead started sending people home to activate their new devices on iTunes themselves. Good call. In the store they took my information and changed my service over with AT&T, which went smoothly (go figure - AT&T's money grab was slick as snot, heh). My old iPhone went out-of-service with AT&T about 20 minutes later and I so was without a phone until I could get back home to activate the new one.
There were around 200 people in line when I left. Good thing the process was moving faster. At home, I was able to activate my new phone in less than 30 minutes. It took a while for iTunes to make its initial connection, but once that happened it was a quick and painless process. No bricked phone or anything, and after restoring my backup from the old iPhone I was all set.
Bonus info: I got an email from Telenav this morning explaining they're working now on an iPhone version of their GPS mapping software - Quite excellent! That mean we'll soon have high-quality, turn-by-turn GPS navigation on the iPhone before too long! No delivery dates or other promises (of course), but the app is in the development process. Details are at Gizmodo, and the Telenav blog is a good place to keep your eyes open for future information.
 Thursday, July 10, 2008
I arrived in Colorado this afternoon, plugged in my iPhone, backed it up, installed iTunes 7.7 and grabbed the iPhone v2.0 software from Apple's servers (it's out there, although iTunes is not yet advertising it here). I found the Apps listings in iTunes and decided it was about time to upgrade. So, I hooked up the iPhone and promptly fell asleep on the couch while it did it's thing upgrading.
 I woke up to the sound of "bliiihdeep!" from the phone and a little "thunk" as it slid on the countertop from where I had it propped up against my Macbook Air (strategically placed so a vibration would make it move, hence alerting me to activity during the lengthy upgrade process). I went to the phone, restored the backup from iTunes, and BAM! There I was, iPhone 2.0 software ready to go.
Once I jumped onto the wireless network at the house, I launched the app store and started looking at programs. The first one I tried was Twitterific. It's pretty okay, but all else being equal I wish I still had Twinkle on there as an app. I'm sure it will be available soon enough.
I installed Google's search app (very cool), the Paypal app (kinda cool, very spartan), and the Weatherbug ap (because those guys rock and their screenshot actually looked interesting - and it's a great little app). Last, I found the Pandora app.
Now, I have written about Pandora here before, long long ago. It's just as amazing a service today as it was then. Simply put, you start pff by providing an artist or two or three that you like and Pandora starts playing music of a similar nature that it "thinks" you'll like. You can vote individual songs/pieces up or down and it refines its recommendations. And Pandora's app on the iPhone let me log into my Pandora account instantly, within seconds, and literally ten seconds later it was streaming my music channels to me over the air.
Incredibly usable, simple, effective. Pure usability bliss.
I showed it to my mom. She instantly lit up and said, I quote: "Wow!" The thing about Pandora is I can explain it to anyone in about 20 seconds and they always "get it." They've done something - perhaps everything - right.
That made me think. My mom just found out she will have to be spending some substantial time in the hospital soon. When I showed her the Pandora application, after she showed her sense of amazement, she got pained look on her face and asked me if I would show her how to transfer files to her (crappy) MP3 player. The device is next to unusable. Even I have a hard time getting it to work. There's nothing good about it. So, tomorrow when I am out picking up a new iPhone 3G, I'm going to grab an iPod touch for my mom. And then ship my old iPhone to my friend Chris (whose shipping address I need in order to do that BTW, hint-hint).
My wish list for more apps? I was pretty disappointed to not find a blog authoring application, something similar to Windows Live Writer but trimmed down and made for the iPhone. Maybe I just need to learn how to program this stuff, but that's a scary thought. Someone better than me must be working on a blogging app. There's a good one available in the app store for TextPad, but that doesn't really help me since I don't use that platform for my blog.
So, iPhone software v2.0 has convinced me to but an iPod Touch for my mom. Once again, the ball's been hit out of the park.
 Wednesday, July 02, 2008
Google Talk is now available on the iPhone in the Safari browser. At the Google Mobile blog, the details are laid out. If you use Google Apps for your domain and have the Talk app activated there, word is you can access it, too using this URL syntax:
http://hostedtalkgadget.google.com/a/yourdomain/talkgadget/m "We've just released in the US a new version of Google Talk designed specifically for the iPhone and iPod Touch browsers. In addition to sending your friends Gmail messages from your iPhone, you can now chat with them while you're on the move, too! In your iPhone browser, just go to www.google.com/talk, sign in and start chatting. That's it. Google Talk runs entirely in the browser so there's no need to download or install anything." Announcement: Official Google Mobile Blog: Google Talk for the iPhone
AT&T has released a set of informative videos (all of which appear below) with details about when, where and how to buy the iPhone 3G. Prepare to qualify! There are three videos. The first one is for people who are not existing AT&T customers:
Next, information for people who are already customers of AT&T (including iPhone owners and non-iPhone customers): Finally, if you want to give your first-generation iPhone to your old friend Chris someone you know, here are those details: In addition, a press release outlining all the details for various types of purchasers describes the in's and out's of contracts, upgrades and whatnot: AT&T Inc. (NYSE:T) today announced iPhone 3G pricing for new and existing AT&T customers, several attractive voice and data plans, and tips on how to be “iReady” when iPhone 3G goes on sale at AT&T retail stores at 8 a.m. local time on Friday, July 11.
“We can’t wait to offer iPhone 3G to our customers, and we want to make sure the buying process is as easy as possible,” said Ralph de la Vega, president and CEO of AT&T’s wireless unit. “Considering all the great new features of iPhone 3G, we think our pricing and monthly plans present a tremendous value for consumers and businesses alike.”
Pricing and Eligibility
AT&T is making it easy for customers to prepare for their iPhone 3G purchase by posting “Get iReady” tips and frequently asked questions at www.att.com/iphone. The site also will include a link for customers to check their upgrade eligibility and other wireless account information.
iPhone 3G will be available for $199 for the 8GB model and $299 for the 16GB model. These prices require two-year contracts and are available to the following customers:
- iPhone customers who purchased before July 11
- Customers activating a new line with AT&T
- Current AT&T customers who are eligible, at the time of purchase, for an upgrade discount
Existing AT&T customers who are not currently eligible for an upgrade discount can purchase iPhone 3G for $399 for the 8GB model or $499 for the 16GB model. Both options require a new two-year service agreement. In the future, AT&T will offer a no-contract-required option for $599 (8GB) or $699 (16GB).
Current customers may also choose to wait until they become eligible for an upgrade discount. Eligibility is generally determined by amount of time remaining on a current contract and payment history.
Current AT&T customers who are upgrading to iPhone 3G will pay an $18 upgrade fee and new AT&T customers will pay the standard $36 activation fee.
Voice, Data and Text Messaging Plans
AT&T brings iPhone 3G customers the best coverage on the globe and the largest mobile-to-mobile calling community with unlimited calling to AT&T’s 71.4 million wireless customers. iPhone 3G customers can choose from four individual AT&T Nation plans, which bundle voice and unlimited data (e-mail and Web browsing).
- AT&T NationSM Unlimited: Includes unlimited Anytime Minutes for $129.99 a month.
- AT&T Nation 1350: Includes 1350 Anytime Minutes and unlimited Night & Weekend Minutes for $109.99 a month.
- AT&T Nation 900: Includes 900 Anytime Minutes and unlimited Night & Weekend Minutes for $89.99 a month.
- AT&T Nation 450: Includes 450 Anytime Minutes and 5,000 Night & Weekend Minutes for $69.99 a month.
All AT&T Nation and AT&T FamilyTalk® plans for iPhone 3G include nationwide long distance and roaming, Visual Voicemail, Rollover®, unlimited Mobile to Mobile calling, Call Forwarding, Call Waiting, Three-Way Calling and Caller ID.
AT&T will offer FamilyTalk plans, with bundled voice and unlimited data, starting as low as $129.99 a month for two iPhone 3G lines. Up to three additional iPhone lines can be added for $39.99 each. Unlimited text messaging can be added for an additional $20 ($30 for FamilyTalk plans of up to five lines); $15 (1,500 messages), or $5 (200 messages).
iPhone for Business
Business customers interested in iPhone 3G should contact an AT&T business sales representative or review their account information online to determine their eligibility for upgrade pricing. Corporate e-mail and other business applications require the Enterprise Data Plan for iPhone, which is $45 a month and bundled with an eligible voice plan. Small business customers may qualify for AT&T BusinessTalk, the industry’s only shared plan specifically for small businesses. Additional details on iPhone business offerings are available at www.att.com/iphoneforbusiness.
iPhone 2.0 Software
All iPhone customers will benefit from the iPhone 2.0 software, which will be pre-loaded on all iPhone 3Gs and available as a free download for current iPhone customers. The new software will include numerous enhancements, such as business-class e-mail access via Microsoft Exchange ActiveSync; the iPhone Software Development Kit (SDK), which allows a business to easily create applications customized to its needs; and the App Store, which offers a wide-range of applications — from games to business, education to entertainment and productivity to social networking. For example, AT&T has developed YELLOWPAGES.COM Mobile for iPhone, which takes local mobile search to a new level by allowing users to discover businesses and local events based on their popularity among other iPhone users, get directions and access business reviews. So - The real question is this: Who plans to get in line early? :)
 Monday, June 30, 2008
I've really missed Windows Live Writer since I starting using my Macbook Air so much. Even though I have it in a Fusion virtual machine running Windows, I find I rarely use it since it uses the VM's filesystem (not the Mac's), and copying stuff onto the Mac clipoard and then pasting into a Windows virtualized app is not what one might wish.
I was pleasantly surprised to run across a Mac app called Blogo, which I am using to write this post. It's nowhere near as feature-rich as Live Writer, but Blogo is a great start on a WYSIWYG editor with many of the bells and whistles. I pointed it at my blog home page during setup, with very little hope it would auto-discover my blog settings, but I was pleasantly surprised. Up popped a dialog asking for my username ad password, and once I provided it, there on the screen was my list of blog posts pulled straight from the server's API (which I seem to recall emulates the Blogger API). Very nice.
Blogo has a funny icon logo, is available as a free 21-day trial, and after that it's $25. There are a few key features missing that might make me pause when it comes to shelling out the cash. Specifically there is no spell checking (I'd like to see red underlines and inline corrections with the right-click action), selecting text and trying to drag it around doesn't work, the image editor is fairly limited, and it doesn't seem to pull my list of existing categories. Plus you cannot edit the HTML it creates (yet) and pasting multimedia content inline doesn't seem to work well. But as I said, it's a great start. If you have a Mac and you're frustrated with other blogging apps, you should check it out.
It's the best WYSIWG mac client I've found so far, so it earns a spot on my Mac's Dock. I will be keeping up with this editor's progress with high hopes, and am encouraged there may yet me a Mac blogging client to rival WLW. We can hope!
 Tuesday, June 24, 2008
I've traveled to Europe with my iPhone before, and despite activating an international data plan I ended up spending a bit more than I wanted to (by about $100). But Raven Zachary came back home to a $800+ bill, and there are many tales of others having even worse experiences. Raven wrote a blog article offering some tips to keep your costs down, all of which are good. So, if you are traveling out of the USA with your AT&T iPhone (and yes, that DOES include to Canada or Mexico, so do your homework), check out what he wrote. As of today, there is no "unlimited" international data plan available. It can get very expensive to deal with email attachments and use the maps program, or even just to check email the same way you do back home (meaning automatically every n minutes). With the 3G network coming on the new iPhone and the associated roaming costs for high-speed
access projected to be higher, this all becomes even more important. Until AT&T makes it a little easier to be their customers, and simplifies things for those of use paying them big bucks for service, you'll need to order specific international services and configure your iPhone in certain ways to make sure you don't get nailed and you'll have to search the 'net to find sources to read about the problems and related solutions. I feel sorry for people who get completely blindsided (and there are a lot of those people out there). So much for seamless, don't-have-to-think-about-it use, eh?
 Thursday, June 05, 2008
 A reporter from Forbes Magazine, Brian Caulfield, has been sneaking around a bit, asking questions, and taking pictures from various public-domain locations where he thinks Apple's next-gen iPhone (or APple Tablet, or next-gen iMac, or all of the above) are being dispatched from. Tons of boxes overflowing a large warehouse, courier service trucks in drives coming and going, no-label boxes and warehouse workers being cagey but saying basically nothing. But when you start to stack up so much circumstantial evidence it's pretty convincing. If nothing else, it generates great hype and gets people like me to pay attention and write about it. Marketing madness. What I really want to know: Where and when to line up as an existing AT&T customer who wants to upgrade, and how much cash to bring with me. I'm guessing/surmising the answer is sometime in the next week and a half, and $200 (plus a pen to sign a contract extension).
 Friday, May 23, 2008
The Import Genius blog has a new article describing their examination of shipping manifests for Apple Computer, and they have found an unusual and very large set of shipments over the past couple of months that they suggest is imports of the heavily-rumored next version of the iPhone. I geek out over this stuff, simply because I really like my iPhone and I'm looking forward to the next version and the capabilities we all assume it will have. According to the Import Genius people, Since mid-March, Apple Inc. and its logistics partners have imported
188 ocean containers of a product type never before declared on its
shipping manifests.
With iPhones currently out of stock at many Apple stores,
including its flagship outlets in New York City, rumors abound that the
company is winnowing stocks in preparation for a new 3G version of the
phone.
Well, we shall see. And hope. Lots more details and evidence are available in the ImportGenius.com blog entry. Other interesting iPhone tid-bits:
 Tuesday, May 20, 2008
 Thursday, May 15, 2008
I've spent the past couple days, off and on, editing a manuscript on my Mac using the Pages application that is part of iWork '08. I've been editing a Word .doc file, which pages can open and deal with. Sort of. In the end, the way Pages handles Word docs... FAIL. Formatting issues have resulted in a badly-hacked mess of a document that probably barely passes for acceptable when I return it with edits. I feel pretty terrible for the recipient. So, frustratingly it's time to buy a copy of Mac Office '08. I was afraid it would come to this, and I guess I'm not really surprised at all. It was wroth a try, and I get Keynote so that's cool (as long as I don't have to use it for PowerPoint files that is). Meanwhile, time to go up in the office and grab that Windows laptop with Office 2007 and get back to work...
 Wednesday, May 14, 2008
I'm going to have to try this one next week when I fly... Apparently Gerald Buckley was able to successfully scan his boarding pass bar code, which was displayed on his iPhone screen as a PDF image. I have to assume the scanner was most likely an image-scanning type since a laser scanner like you see in many places probably wouldn't "see" the barcode. Although, I have noticed in bright sunlight that the iPhone screen almost looks like the text is printed on the surface right under the glass, almost like it could have a shadow. But regardless, it's pretty cool. Buckley describes his experience on his blog.
 Those of us with a "jailbroken" iPhone can take advantage of a new beta software release from Intelliborn called "IntelliScreen." Intelliborne is the same company that brought us Vonagent, which is another app I have on my iPhone for voicemail integration. The app allows you to have a single, quick view from the standby screen of news, email, your text messages, the weather forecast, your calendar - lots of great info, all on one screen and scrollable. Each of the sections are finger-scrollable and the screen show up whenever the iPhone is locked. The configuration app lets you specify basically everything you'd want (with the apparent exception of specifying your own news feeds - you have to choose from feeds at Yahoo, CNN, Reuters, Fox, etc.). Rumor and real-world activity happening right now sure looks like a new, 3G iPhone is just around the corner, and with that should come the new apps store sanctioned by Apple. But until them Jailbreaking your phone (which is a relatively harmless software change) is the only way to get this app. In the Installer application on the phone, go to the Sources list, then click the Edit button, then the Add button. You'll need to add this as a new app source: http://www.intelliborn.com/repo/Intelli.plist
If the Intaller refreah seems slow to finish or respond, just be patient. Features: - View Calendar, Email, Text Messages, News, Sports, and Weather from your iPhone "Slide To Unlock" screen
- Smooth scrolling across each item to quickly glimpse at your data
- Auto-Checks Email when you view the unlock screen - no need to "Refresh" from Mail.app or wait 15 minutes
- Go directly to the application of your choice with a "Swipe"
- Precise International Weather (by Zip) provided by Weather Underground.com
- News Feeds include Yahoo!, CNN, Fox News, and Reuters (more coming soon!)
- ESPN Sports Feeds include MLB, NFL, NBA, NHL, NCAA Men's Football and NCAA Women's Basketball
- Customizing your IntelliScreen is easy! Choose which content you want to view and where
- Mail and Text Messages can be shown only if new items are available
More info at http://www.intelliborn.com/
 Thursday, April 24, 2008
Last week I wrote about an issue in VMWare Fusion on my MacBook Air. Well, looks like VMWare has released an update in v1.1.2 with enhanced MacBook Air and Time Machine support. VMware Fusion 1.1.2 addresses two MacBook Air-related problems. Previously, MacBook Air users would encounter a crash if a virtual CD/DVD drive was connected to the virtual machine but a CD/DVD drive was not connected to the MacBook Air. This update fixes this issue. Also, this latest VMware Fusion update adds the ability to burn CD/DVDs with the MacBook Air’s USB Superdrive.
The new release also includes compatibility with Time Machine, Chinese localization, and a slew of other fixes for USB devices and other stuff. I have been using Fusion quite a bit lately to run multiple VMs on OS-X at the same time (namely a Linux custom machine and Windows Server 2003). The multiprocessor support is really nice and running Windows apps in Unity mode on the Mac desktop is still pretty amazing to me.
 Sunday, April 13, 2008
I downloaded a new iPhone native app this morning called Twinkle, which is a terrific Twitter client with integration to the iPhone's camera and the radio geolocation abilities. Even without those two enhancements, Twinkle would be - by a long shot - the best option for the iPhone when it comes to Twitter. To get Twinkle, you need to install it via the Installer.app program for jail-broken iPhones (see below for some more info). Twinkle automatically figures out (approximately) where you are using Erica Sadun's FindMe utility, and uses that to label your Twitter posts with your location - very cool. It also allows you to cclick on a "near me" button to find posts from people located - you guessed it - near you. You can fine tune the distance and it's a nifty addition to Twitter. A few observations: - Twinkle is a very fast app - which is welcome since web-based options tend to be very slow, to the point of painful. This app, however, races.
- The UI design and usability to pretty darned terrific. It's quite well though-through.
- I wish I could follow people from within Twinkle. That's one feature that's missing. I hear it's coming soon though.
- Looks like I cannot click on URLs in tweets - that's certainly a missing feature (also coming soon).
- Need links to pics that are posted in the tweet - Can't see a reference to the image in the web Twitter interface if I include a pic.
- The app has has crashed on me a number of times while it's trying to do the geolocation, not sure if my fringe-area location has anything to do with that or not.
Of course, the app creator has a Twitter account, and you can see how popular it's becoming when you look at tweets that refer to Twinkle on TweetScan. A few iPhone screen-grabs to show it off (click each one to view full-size): View of my followed peeps' tweets You wouldn't normally see this too often. My fringe coverage area means I'm hard-to-locate. Viewing an individual tweet, with ability to reply, direct message, or go to the tweeter's individual profile/post page. Replying to myself. Yeah, that's a little weird. What you see when you view an individual profile. Nice. Ah screen-door effect. Taking a picture to attach to a tweet. Note the paperclip showing a picture is attached. Also, the character count actually works and is accurate, which is a weakness of many twitter clients. Clicking on the paperclip allows you to view the attached image - a nice friendly addition. You can also remove the image from here, if you change your mind or want to shoot a new one.
Note: In order to use Twinkle today, you have to "jailbreak" your iPhone, a modification that allows third-party applications to be installed on the device. In the future, you will hopefully be able to download Twinkle from the Apple app catalog (once it's made available). But not today. An obligatory word of warning... If you do the jailbreak process, Apple won't provide support on your phone in the event you need it (unless you restore the phone to non-jailbroken status of course). The ZiPhone jailbreak app is slick and simple - you can just download for Windows or Mac, plug in your iPhone, click a few times, wait a few seconds and you're done. Google it if you want, you'll find it.
 Sunday, April 06, 2008
Count me in as one of the people who will line up to get a 3G iPhone - whenever it comes out. It looks as if the community has determined via tear-down methodology that the chipset inside the current iPhone is not 3G capable, so a software upgrade doesn't seem likely (something I had hoped might be possible based on early information, but ah, oh well...). The most recent oh-by-the-way rumor/news about a 3G iPhone comes via Walt Mossberg, who says it will available in 60 days. And Walt is certainly a person to be in-the-know. In the video where he made the side comment also discusses the current state of "broadband" around the world and talks about where technology bottlenecks are preventing future growth and areas where consumers are not yet satisfied. It's a good clip to watch. The 3G iPhone part is about 6:50 into the video.
Add to Mossberg's comment the recent orders of 3G chipsets and related ramp-down of 2G production at the company Apple sources their equipment from, plus side comments by other industry execs and some good Apple-style business common sense thinking, and it all really does start to add up. Looks like it's time to start tossing that loose change in the ol' jar again each day.
 Saturday, April 05, 2008
Over at Lifehacker, Adam Pash has written an article describing in some very useful detail how to use a couple freeware apps to trim down a Windows XP installation so you can create a lighter-weight install disc for whatever purpose you may have. I'm interested in this because I plan (at least at this point) to use a Windows Server 2003 install disc as the starting point for a VMWare Fusion virtual machine on my Macbook Air, and I want to keep it as lean and mean as I possibly can. That way I can run the couple/few Windows apps that I really need to make my computer life complete. Why Windows Server 2003? Because I have a couple unused copies sitting on my shelf just screaming to have the shrink-wrap removed. Come to think on it, it might be the first time I have opened an actual shrink-wrapped Windows Server box since around 2000. I've grown quite used to electronic delivery and volume licensing discs. Wow. Does anyone have any solid information that would point to benefits of using the 64-bit edition of Server 2003 over the 32-bit version? If so, please let me know! Comment below, or the email link is over there on the right side of the page.I'll report back with results after I get it all set up. Should be interesting and a bit of fun.
 Tuesday, March 25, 2008
I discovered ( via iPhone Atlas) a new web app that lets you specify any well-formed RSS feed, which it converts to an iPhone-formatted and friendly list of headlines - sliding animations and all. My site's feed can be seen by clicking here.  You can just click on over and add your feed. It takes seconds. This geeral idea could translate into some pretty cool blog themes if someone wanted to tackle it.
 Sunday, March 23, 2008
I saw an interesting post yesterday (with a couple pics) indicating that Mono, the open-source implementation of .NET, has been ported to the iPhone, or at least it's been started. That's pretty interesting, and it makes me wonder two things: First, are .NET apps realistic for the iPhone? And second, WW SHD? It's certainly interesting to think that all those talented .NET programmers out there could have a chance at programming for the iPhone, and that any of a variety of apps could be ported or even natively run in the future. A little proof: # hostinfo Mach kernel version: Darwin Kernel Version 9.0.0d1: Wed Oct 10 00:07:50 PDT 2007; root:xnu-933.0.0.204.obj~7/RELEASE_ARM_S5L8900XRB Kernel configured for a single processor only. 1 processor is physically available. 1 processor is logically available. Processor type: armv6 (arm v6) Processor active: 0 Primary memory available: 116.00 megabytes Default processor set: 26 tasks, 164 threads, 1 processors Load average: 0.00, Mach factor: 0.98 # export MONO_DISABLE_SHM=1 # ./mono hello.exe Hello Mono World #
 Saturday, March 22, 2008
I'm noticing a not-so-subtle change in the force. I spent the better part of the week listening to Barack Obama, and I'm a moderate-to-conservative guy. Policies aside, he's a persuasive man. Anyhow - I'm also a Windows guy for the most part, but have been known to ride (and occasionally cross over) that fence, as well. Recently, a new business/work venture has me experiencing the need to be ultra-portable from time to time, meeting and working potentially from who-knows-where. So, given the current tax situation and the "workability" needs, I broke down and dropped by the Apple Store last night and - after having visited the store four times and carefully considering the available options - I bought a MacBook Air. My friend Matt patiently watched while I substantially delayed our arrival at the movie theater. Good sport, that Matt. In case anyone's keeping track, the current game score in the Hughes household Windows vs. Apple system showdown is: Windows 2 (technically 3 if you count the roomie's machine), Apple 2 (or 3 if you count the iPhone). I'm not a Switcher, but I am an Adder. VMWare Fusion, a very cool app that will let me run Windows apps on the Mac, is coming soon. I will write up my experiences at some point with that process, with a focus on how it works from the perspective of an IT guy. There are - plain and simple - certain apps that are only available on Windows that I need to use, so it will provide me with both worlds, at the same time. You can learn about Fusion here. Everyone and their brother have already posted reviews and articles about the MacBook Air, so no point in me rehashing the obvious. Here are my initial highlights: - Keyboard - Backlit, brightness auto-adjusts, nice keys, quiet typing.
- Screen - Excellent backlight, also auto-adjusts, bright and contrasty.
- Thin - Well, duh. And light, too. That was what got me to look in the first place.
- Battery - Not going to get the advertised 5 hours, but I have pounded it pretty hard for about 2.5 and its still advertising an hour left on the battery (first charge)
- Close-lid-sleep-wake-up drill - Nice and quick. I like that.
Also, I picked up the "incase" brand neoprene sleeve case they had at the Apple store, which is really very nice. I am already liking it. Great protection and hey, it's all black. :) I got home, opened it up despite being very tired, ran through the setup (nice, easy and cool), eventually climbed into bed and watched this past week's episode of Lost in HD on the 'net. The Air is a great computer for that, too. I like.
 Friday, March 21, 2008
Got iTunes, or anything else Apple on your Windows computer? If so, when the Apple software checks for updates, you'll probably see an option (which is enabled by default) to install Safari - even if you don't already have it installed on your computer. Safari is Apple's default web browser (and actually not a bad one at that). But since people are used to seeing - well - updates when the software checks for updates, you might not realize you're installing new software. Just making sure you're paying attention here, is all. Sure enough, when I check for updates on my Windows machine, where Safari has never been installed, I'm presented with the option to install it... As Tom Krazit tells us... Just un-check the box if you don't want to install Safari. Simple as that. "It seems that at some point people became conditioned to downloading anything that shows up from an official source, like Microsoft, Apple, AOL, Yahoo, or whoever. Remember, it's your PC; spend your installation capital wisely." (link) It's always important to pay attention to what you're clicking on. Fact is, Apple's probably counting on the fact that a significant number of people will just click without thinking - And that's indicative of a whole slew of problems, with users, companies, you name it. For my part, I made the educated decision to install it. I actually kind of like Safari on the Mac, so I'm interested din trying it on Windows.
 Thursday, March 20, 2008
Stories at CNN, Ars Technica and CNET are covering the fact that Apple is working on a plan that would allow unlimited "free" access to the iTunes music library - if users paid more up-front for their iPod devices. This sounds interesting, but it seems like an up-front charge (when you buy the device, as a one-time fee) might have some legal (not to mention business viability) challenges associated with it. Now, if they were to go with a Zune-like monthly subscription model, that would be a whole different story. It would actually make a lot of sense. Group-think/conventional wisdom seems to be that since the average iPod/Phone user spends about $20 total on music through the iTunes store, it would make sense to charge everyone that much up front. Others say something more like $80 is more reasonable. I think they're all wrong: Charge me $20 up front, and I will do everything I can to maximize - in a big way - that mandatory investment. People only spend an average of $20 because they have to keep paying. Charge that up front and grant them unlimited access, and they'll download more music than you can possibly imagine. That's where the Zune Pass idea is a better one. Recurring monthly revenue of a predictable, fixed amount (which is great from a business standpoint) and a happy customer base. I just don't see a one-time fixed fee model holding water for very long. But then again, if your intent (hypothetically) is to launch a firestorm campaign to (further) monopolize the market and then dump it as unviable... Well, you might actually succeed at one goal by failing at another. Just an thought. :)
© Copyright 2009 Greg Hughes

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| iPhone connection woes - More evidence AT&T's 3G network is to blame (and an iPhone software flaw is, too) |
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| How to: Create a Play-in-Background Pandora Widget for the Mac Dashboard |
| iPhone Software v2.0.2 this afternoon |
| DataCase iPhone app lets you wirelessly move files from desktop to iPhone |
| Review - invisibleSHIELD "case" by Zagg for the iPhone 3G |
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| He makes a good point: On Apple's closed nature, demands of Microsoft by the community, and apparent hypocrisy |
| iPhone 3G battery life - Analyzed by nine sources - "We suck less" |
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| Hosted Exchange 2007 and iPhone 2.0/3G - An amazing, perfect system |
| Got my iPhone 3g - after 4 hours of activation failure waiting at the store |
| Apps for iPhone: Pandora's app is sweet usable simplicity |
| Google Talk for iPhone released |
| AT&T video: Details about buying the iPhone 3G on July 11th |
| Trying Blogo - a decent blog authoring client for the Mac |
| Avoiding high international carrier fees with your AT&T iPhone overseas |
| Even more iPhone 2 geek-out stake-out details and excitement fodder |
| 188 shipping containers of 3G iPhones? |
| 3G iPhone on June 9th - Gizmodo says so |
| Pages on the Mac is not a good enough replacement for Microsoft Word |
| Use your mobile phone as a airline boarding pass? |
| Top-Notch app for iPhone: IntelliScreen (beta) released |
| Fixes for MacBook Air glitches in VMWare Fusion 1.1.2 |
| Twinkle - a great iPhone native Twitter app with pictures and geolocation |
| Will there be a 3G iPhone in 60 days? Walt Mossberg says so. |
| Great article about how to trim down a Windows install for a Virtual Machine |
| iPhone formatted version of this (or any) site's RSS headlines |
| .NET apps on the iPhone? Might be closer to reality than we think... |
| I'm a MacBook Air user (Score: Windows 2, Mac OSX 2) |
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